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| author | luz.paz <luzpaz@users.noreply.github.com> | 2018-09-12 21:38:39 -0400 |
|---|---|---|
| committer | luz.paz <luzpaz@users.noreply.github.com> | 2018-09-12 21:39:17 -0400 |
| commit | 08bde5b2dea65ef3f80af5de4f4caf0e76982b64 (patch) | |
| tree | f4b5e8b60aa121d9ced1274b43a6ffac240f6790 /scene/gui/graph_edit.cpp | |
| parent | 0d04fb76e1d4543d04d6e41244c06f35bfecb07c (diff) | |
| download | redot-engine-08bde5b2dea65ef3f80af5de4f4caf0e76982b64.tar.gz | |
Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
Diffstat (limited to 'scene/gui/graph_edit.cpp')
| -rw-r--r-- | scene/gui/graph_edit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 8797ab6fd3..5563035df9 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -1304,7 +1304,7 @@ GraphEdit::GraphEdit() { add_child(connections_layer); connections_layer->connect("draw", this, "_connections_layer_draw"); connections_layer->set_name("CLAYER"); - connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offseted + connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offset connections_layer->set_mouse_filter(MOUSE_FILTER_IGNORE); h_scroll = memnew(HScrollBar); |
