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authorGeorge L. Albany <Megacake1234@gmail.com>2024-11-11 16:19:19 +0000
committerGitHub <noreply@github.com>2024-11-11 16:19:19 +0000
commit5094c2a5f7d506b0e685120f14d1df42e1e9d495 (patch)
treea10abf56ba93705731da1aaf338f2cf21403c6ad /scene/gui/graph_edit.cpp
parente7894c2c4efdd51049a21af4892005381fe57cd6 (diff)
parent62fbec9f6f0722a1f9825c17f073742932082228 (diff)
downloadredot-engine-5094c2a5f7d506b0e685120f14d1df42e1e9d495.tar.gz
Merge pull request #853 from Spartan322/merge/0f5f3bc
Merge commit godotengine/godot@0f5f3bc
Diffstat (limited to 'scene/gui/graph_edit.cpp')
-rw-r--r--scene/gui/graph_edit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 5a60f07df2..d717e6132e 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -319,7 +319,7 @@ bool GraphEdit::is_node_connected(const StringName &p_from, int p_from_port, con
void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
- for (const List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) {
+ for (List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) {
if (E->get()->from_node == p_from && E->get()->from_port == p_from_port && E->get()->to_node == p_to && E->get()->to_port == p_to_port) {
connection_map[p_from].erase(E->get());
connection_map[p_to].erase(E->get());