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authorRémi Verschelde <rverschelde@gmail.com>2020-02-21 23:26:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-28 14:24:09 +0100
commitf742dabafee7f54e1b77148d547e2031d7cc535e (patch)
tree5aab3c9c4b9aca10d190a7efa600afb8c7aef213 /scene/gui/graph_edit.cpp
parent01afc442c73661df677c2b93f4037a21992ee45b (diff)
downloadredot-engine-f742dabafee7f54e1b77148d547e2031d7cc535e.tar.gz
Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
Diffstat (limited to 'scene/gui/graph_edit.cpp')
-rw-r--r--scene/gui/graph_edit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index f910f6e749..bd29893bdf 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -259,7 +259,7 @@ void GraphEdit::add_child_notify(Node *p_child) {
gn->set_scale(Vector2(zoom, zoom));
gn->connect("offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved), varray(gn));
gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised), varray(gn));
- gn->connect_compat("item_rect_changed", connections_layer, "update");
+ gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update));
_graph_node_moved(gn);
gn->set_mouse_filter(MOUSE_FILTER_PASS);
}