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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 14:21:25 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 14:21:25 +0100 |
commit | 49c065d29ca07040c3fd810026121164ad86b247 (patch) | |
tree | 285176e0c80a41c22c3e8f171024472cfdc7d765 /scene/gui/line_edit.cpp | |
parent | 532f6d4b431f940432e82b7fc7826652b7a4520d (diff) | |
download | redot-engine-49c065d29ca07040c3fd810026121164ad86b247.tar.gz |
Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
Diffstat (limited to 'scene/gui/line_edit.cpp')
-rw-r--r-- | scene/gui/line_edit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 893670efea..7f61cf80ec 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -33,7 +33,7 @@ #include "label.h" #include "translation.h" #ifdef TOOLS_ENABLED -#include "tools/editor/editor_settings.h" +#include "editor/editor_settings.h" #endif static bool _is_text_char(CharType c) { |