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authorJuan Linietsky <juan@godotengine.org>2020-03-04 13:36:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:39 +0100
commit8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch)
tree67b81f61ea79e83d7877c77a302592b9c849991e /scene/gui/line_edit.cpp
parent9e08742de81b062c30b7984900a55d5150a4bd17 (diff)
downloadredot-engine-8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889.tar.gz
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'scene/gui/line_edit.cpp')
-rw-r--r--scene/gui/line_edit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 41a9905d0b..0bbb82db91 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -685,12 +685,12 @@ void LineEdit::_notification(int p_what) {
update_placeholder_width();
update();
} break;
- case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
+ case NOTIFICATION_WM_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
update();
} break;
- case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
+ case NOTIFICATION_WM_FOCUS_OUT: {
window_has_focus = false;
draw_caret = false;
update();