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authorZher Huei Lee <lee.zh.92@gmail.com>2016-04-12 17:25:17 +0100
committerZher Huei Lee <lee.zh.92@gmail.com>2016-05-23 15:08:50 +0100
commit0ccf153a15c04bf6d7a40fd9d48b665af9384240 (patch)
treee7fffd81e8be46b4a678c090575e7be81dc17841 /scene/gui/menu_button.cpp
parent8a6933afb1c8a5e70fbc580a5d06b1f798f760a9 (diff)
downloadredot-engine-0ccf153a15c04bf6d7a40fd9d48b665af9384240.tar.gz
GUI Focus mode improvements
Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled
Diffstat (limited to 'scene/gui/menu_button.cpp')
-rw-r--r--scene/gui/menu_button.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 0f415f013d..0e39ee8a76 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -123,7 +123,7 @@ MenuButton::MenuButton() {
set_flat(true);
- set_focus_mode(FOCUS_NONE);
+ set_enabled_focus_mode(FOCUS_NONE);
popup = memnew( PopupMenu );
popup->hide();
add_child(popup);