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authorRémi Verschelde <remi@verschelde.fr>2022-02-07 08:19:58 +0100
committerGitHub <noreply@github.com>2022-02-07 08:19:58 +0100
commit863f2840a582e289612147be43d8cbededed668c (patch)
treeed045d835ef916e5e5622469d85bf76d6306780d /scene/gui/menu_button.cpp
parentc2a540de51e41e1dbfc3ae8d6cfc438061e3c28d (diff)
parent8bde86da10eacff9221a19a2806eb2ece789de03 (diff)
downloadredot-engine-863f2840a582e289612147be43d8cbededed668c.tar.gz
Merge pull request #57735 from YeldhamDev/popups_and_mirrors
Make popups from `MenuButton`, `OptionButton`, and submenus obey the layout direction
Diffstat (limited to 'scene/gui/menu_button.cpp')
-rw-r--r--scene/gui/menu_button.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index a985a9d031..94fa5d81d8 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -136,6 +136,9 @@ int MenuButton::get_item_count() const {
void MenuButton::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
+ popup->set_layout_direction((Window::LayoutDirection)get_layout_direction());
+ } break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
popup->hide();