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author | Rémi Verschelde <remi@verschelde.fr> | 2022-02-07 08:19:58 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-07 08:19:58 +0100 |
commit | 863f2840a582e289612147be43d8cbededed668c (patch) | |
tree | ed045d835ef916e5e5622469d85bf76d6306780d /scene/gui/menu_button.cpp | |
parent | c2a540de51e41e1dbfc3ae8d6cfc438061e3c28d (diff) | |
parent | 8bde86da10eacff9221a19a2806eb2ece789de03 (diff) | |
download | redot-engine-863f2840a582e289612147be43d8cbededed668c.tar.gz |
Merge pull request #57735 from YeldhamDev/popups_and_mirrors
Make popups from `MenuButton`, `OptionButton`, and submenus obey the layout direction
Diffstat (limited to 'scene/gui/menu_button.cpp')
-rw-r--r-- | scene/gui/menu_button.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index a985a9d031..94fa5d81d8 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -136,6 +136,9 @@ int MenuButton::get_item_count() const { void MenuButton::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { + popup->set_layout_direction((Window::LayoutDirection)get_layout_direction()); + } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (!is_visible_in_tree()) { popup->hide(); |