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author | Juan Linietsky <juan@godotengine.org> | 2020-02-19 16:27:19 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-20 08:24:50 +0100 |
commit | 69c95f4b4c128a22777af1e155bc24c7033decca (patch) | |
tree | 0add52fc270f808b4b2ad0bf7c970d72338c667e /scene/gui/option_button.cpp | |
parent | 1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff) | |
download | redot-engine-69c95f4b4c128a22777af1e155bc24c7033decca.tar.gz |
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'scene/gui/option_button.cpp')
-rw-r--r-- | scene/gui/option_button.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 6f656025e6..6488d6ce0a 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -363,9 +363,9 @@ OptionButton::OptionButton() { popup->set_pass_on_modal_close_click(false); popup->set_notify_transform(true); popup->set_allow_search(true); - popup->connect("index_pressed", this, "_selected"); - popup->connect("id_focused", this, "_focused"); - popup->connect("popup_hide", this, "set_pressed", varray(false)); + popup->connect_compat("index_pressed", this, "_selected"); + popup->connect_compat("id_focused", this, "_focused"); + popup->connect_compat("popup_hide", this, "set_pressed", varray(false)); } OptionButton::~OptionButton() { |