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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-05-17 23:27:02 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-05-17 23:28:24 +0200 |
commit | c9abc631084cecdafb6d48d708ef06b18f70a766 (patch) | |
tree | 8d9779f8825f4ba6e2a947f52a538592e19d646a /scene/gui/option_button.cpp | |
parent | d4599fff68c96e8a4f25927d1786491098a18d4e (diff) | |
download | redot-engine-c9abc631084cecdafb6d48d708ef06b18f70a766.tar.gz |
Allow searching with keyboard input by default in PopupMenu
See discussion in https://github.com/godotengine/godot-proposals/issues/43.
Diffstat (limited to 'scene/gui/option_button.cpp')
-rw-r--r-- | scene/gui/option_button.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index e7de0f0912..5780cc5e71 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -334,9 +334,6 @@ OptionButton::OptionButton() { popup = memnew(PopupMenu); popup->hide(); add_child(popup); - // popup->set_pass_on_modal_close_click(false); - // popup->set_notify_transform(true); - popup->set_allow_search(true); popup->connect("index_pressed", callable_mp(this, &OptionButton::_selected)); popup->connect("id_focused", callable_mp(this, &OptionButton::_focused)); popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(false)); |