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| author | Aaron Franke <arnfranke@yahoo.com> | 2021-01-07 22:37:37 -0500 |
|---|---|---|
| committer | Aaron Franke <arnfranke@yahoo.com> | 2021-03-23 07:13:23 -0400 |
| commit | 10d7fccb549a743a867b92f12a6d64717c45ba86 (patch) | |
| tree | 0c47e1be7e724c88f018f7f5f427c10c4006c6fd /scene/gui/popup_menu.cpp | |
| parent | 70eff30c5f5f4f54a9c0ed4d65d7a664e45f38ea (diff) | |
| download | redot-engine-10d7fccb549a743a867b92f12a6d64717c45ba86.tar.gz | |
Rename ButtonList enum and members to MouseButton
Diffstat (limited to 'scene/gui/popup_menu.cpp')
| -rw-r--r-- | scene/gui/popup_menu.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index fb9e2647ee..bfbd46a9f0 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -359,7 +359,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) { // Allow activating item by releasing the LMB or any that was down when the popup appeared. // However, if button was not held when opening menu, do not allow release to activate item. - if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { + if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { bool was_during_grabbed_click = during_grabbed_click; during_grabbed_click = false; initial_button_mask = 0; |
