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authorAaron Franke <arnfranke@yahoo.com>2021-01-07 22:37:37 -0500
committerAaron Franke <arnfranke@yahoo.com>2021-03-23 07:13:23 -0400
commit10d7fccb549a743a867b92f12a6d64717c45ba86 (patch)
tree0c47e1be7e724c88f018f7f5f427c10c4006c6fd /scene/gui/popup_menu.cpp
parent70eff30c5f5f4f54a9c0ed4d65d7a664e45f38ea (diff)
downloadredot-engine-10d7fccb549a743a867b92f12a6d64717c45ba86.tar.gz
Rename ButtonList enum and members to MouseButton
Diffstat (limited to 'scene/gui/popup_menu.cpp')
-rw-r--r--scene/gui/popup_menu.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index fb9e2647ee..bfbd46a9f0 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -359,7 +359,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) {
// Allow activating item by releasing the LMB or any that was down when the popup appeared.
// However, if button was not held when opening menu, do not allow release to activate item.
- if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
+ if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
bool was_during_grabbed_click = during_grabbed_click;
during_grabbed_click = false;
initial_button_mask = 0;