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author | Juan Linietsky <juan@godotengine.org> | 2020-03-04 13:36:09 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:39 +0100 |
commit | 8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch) | |
tree | 67b81f61ea79e83d7877c77a302592b9c849991e /scene/gui/popup_menu.cpp | |
parent | 9e08742de81b062c30b7984900a55d5150a4bd17 (diff) | |
download | redot-engine-8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889.tar.gz |
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'scene/gui/popup_menu.cpp')
-rw-r--r-- | scene/gui/popup_menu.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 9b24498740..c45220ea60 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -30,7 +30,7 @@ #include "popup_menu.h" -#include "core/input/input.h" +#include "core/input/input_filter.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/print_string.h" @@ -587,7 +587,7 @@ void PopupMenu::_notification(int p_what) { ofs.y += h; } } break; - case MainLoop::NOTIFICATION_WM_FOCUS_OUT: { + case NOTIFICATION_WM_FOCUS_OUT: { if (hide_on_window_lose_focus) hide(); @@ -605,7 +605,7 @@ void PopupMenu::_notification(int p_what) { } break; case NOTIFICATION_POST_POPUP: { - initial_button_mask = Input::get_singleton()->get_mouse_button_mask(); + initial_button_mask = InputFilter::get_singleton()->get_mouse_button_mask(); during_grabbed_click = (bool)initial_button_mask; } break; case NOTIFICATION_POPUP_HIDE: { |