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authorJuan Linietsky <juan@godotengine.org>2020-03-04 13:36:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:39 +0100
commit8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch)
tree67b81f61ea79e83d7877c77a302592b9c849991e /scene/gui/popup_menu.cpp
parent9e08742de81b062c30b7984900a55d5150a4bd17 (diff)
downloadredot-engine-8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889.tar.gz
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'scene/gui/popup_menu.cpp')
-rw-r--r--scene/gui/popup_menu.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 9b24498740..c45220ea60 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -30,7 +30,7 @@
#include "popup_menu.h"
-#include "core/input/input.h"
+#include "core/input/input_filter.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/print_string.h"
@@ -587,7 +587,7 @@ void PopupMenu::_notification(int p_what) {
ofs.y += h;
}
} break;
- case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
+ case NOTIFICATION_WM_FOCUS_OUT: {
if (hide_on_window_lose_focus)
hide();
@@ -605,7 +605,7 @@ void PopupMenu::_notification(int p_what) {
} break;
case NOTIFICATION_POST_POPUP: {
- initial_button_mask = Input::get_singleton()->get_mouse_button_mask();
+ initial_button_mask = InputFilter::get_singleton()->get_mouse_button_mask();
during_grabbed_click = (bool)initial_button_mask;
} break;
case NOTIFICATION_POPUP_HIDE: {