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authorreduz <reduzio@gmail.com>2021-08-22 12:37:22 -0300
committerreduz <reduzio@gmail.com>2021-08-23 08:10:13 -0300
commit5cecdfa8afb91a60305b429f5b738e27dadbc83f (patch)
tree40bf21e1beae1a6883770d2ac0473222ff41ae65 /scene/gui/subviewport_container.h
parent2d446771d6701bb77432b6df5a768e53c9a6c95d (diff)
downloadredot-engine-5cecdfa8afb91a60305b429f5b738e27dadbc83f.tar.gz
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
Diffstat (limited to 'scene/gui/subviewport_container.h')
-rw-r--r--scene/gui/subviewport_container.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index 77cf4c16b3..7853f1590e 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -47,8 +47,8 @@ public:
void set_stretch(bool p_enable);
bool is_stretch_enabled() const;
- void _input(const Ref<InputEvent> &p_event);
- void _unhandled_input(const Ref<InputEvent> &p_event);
+ virtual void input(const Ref<InputEvent> &p_event) override;
+ virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
void set_stretch_shrink(int p_shrink);
int get_stretch_shrink() const;