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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2020-09-03 14:22:16 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2020-11-26 14:25:48 +0200
commit99666de00fb30cb86473257776504ca70b4469c3 (patch)
tree6ad5723c1a429e82b8b4b12cc10f2bec3102cac3 /scene/gui/tab_container.h
parent07d14f5bb8e8a2cb3b2137d1ef4fb6c3b46c0873 (diff)
downloadredot-engine-99666de00fb30cb86473257776504ca70b4469c3.tar.gz
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
Diffstat (limited to 'scene/gui/tab_container.h')
-rw-r--r--scene/gui/tab_container.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index f82f594875..2fef606551 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -33,6 +33,8 @@
#include "scene/gui/container.h"
#include "scene/gui/popup.h"
+#include "scene/resources/text_line.h"
+
class TabContainer : public Container {
GDCLASS(TabContainer, Container);
@@ -61,8 +63,10 @@ private:
bool use_hidden_tabs_for_min_size;
int tabs_rearrange_group;
+ Vector<Ref<TextLine>> text_buf;
Vector<Control *> _get_tabs() const;
int _get_tab_width(int p_index) const;
+ bool _theme_changing = false;
void _on_theme_changed();
void _repaint();
void _on_mouse_exited();