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authorRémi Verschelde <rverschelde@gmail.com>2022-04-04 15:06:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-04-04 19:49:50 +0200
commitf8ab79e68af20e18e1d868b64d6dfd0c429bc554 (patch)
treea9d2df2e2df939c189135b1c36a01e06b37b80b2 /scene/gui/tab_container.h
parent53317bbe146dd19a919685df8d846c55568daba1 (diff)
downloadredot-engine-f8ab79e68af20e18e1d868b64d6dfd0c429bc554.tar.gz
Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
Diffstat (limited to 'scene/gui/tab_container.h')
-rw-r--r--scene/gui/tab_container.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 225c24c25e..9adaa0d844 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -38,7 +38,7 @@
class TabContainer : public Container {
GDCLASS(TabContainer, Container);
- TabBar *tab_bar;
+ TabBar *tab_bar = nullptr;
bool tabs_visible = true;
bool all_tabs_in_front = false;
bool menu_hovered = false;