diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-05-20 12:38:03 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-05-20 17:05:38 -0300 |
commit | 5b3709d3096df737b8bb2344446be818b0389bfe (patch) | |
tree | 649a0989b1494f3c4687d59e503310f4e6bbeb40 /scene/gui/tabs.cpp | |
parent | 93f9a83062dbe74474a4a7928758c5cf5588238e (diff) | |
download | redot-engine-5b3709d3096df737b8bb2344446be818b0389bfe.tar.gz |
Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
Diffstat (limited to 'scene/gui/tabs.cpp')
-rw-r--r-- | scene/gui/tabs.cpp | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 797082f17c..d94c33e408 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -79,11 +79,13 @@ Size2 Tabs::get_minimum_size() const { return ms; } -void Tabs::_gui_input(const InputEvent &p_event) { +void Tabs::_gui_input(const Ref<InputEvent> &p_event) { - if (p_event.type == InputEvent::MOUSE_MOTION) { + Ref<InputEventMouseMotion> mm = p_event; - Point2 pos(p_event.mouse_motion.x, p_event.mouse_motion.y); + if (mm.is_valid()) { + + Point2 pos = mm->get_pos(); highlight_arrow = -1; if (buttons_visible) { @@ -130,9 +132,11 @@ void Tabs::_gui_input(const InputEvent &p_event) { return; } - if (rb_pressing && p_event.type == InputEvent::MOUSE_BUTTON && - !p_event.mouse_button.pressed && - p_event.mouse_button.button_index == BUTTON_LEFT) { + Ref<InputEventMouseButton> mb = p_event; + + if (rb_pressing && mb.is_valid() && + !mb->is_pressed() && + mb->get_button_index() == BUTTON_LEFT) { if (rb_hover != -1) { //pressed @@ -143,9 +147,9 @@ void Tabs::_gui_input(const InputEvent &p_event) { update(); } - if (cb_pressing && p_event.type == InputEvent::MOUSE_BUTTON && - !p_event.mouse_button.pressed && - p_event.mouse_button.button_index == BUTTON_LEFT) { + if (cb_pressing && mb.is_valid() && + !mb->is_pressed() && + mb->get_button_index() == BUTTON_LEFT) { if (cb_hover != -1) { //pressed @@ -156,12 +160,12 @@ void Tabs::_gui_input(const InputEvent &p_event) { update(); } - if (p_event.type == InputEvent::MOUSE_BUTTON && - p_event.mouse_button.pressed && - p_event.mouse_button.button_index == BUTTON_LEFT) { + if (mb.is_valid() && + mb->is_pressed() && + mb->get_button_index() == BUTTON_LEFT) { // clicks - Point2 pos(p_event.mouse_button.x, p_event.mouse_button.y); + Point2 pos(mb->get_pos().x, mb->get_pos().y); if (buttons_visible) { |