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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-05 09:16:00 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-05 09:16:00 -0300 |
commit | 0f7af4ea51744cda23c4d3c7481f9c332973d1d4 (patch) | |
tree | 27b8914062558b5648655ccf3db13251d217af98 /scene/gui/text_edit.cpp | |
parent | 9e477babb3bf0ce5179395c2a5155a3f3cd36798 (diff) | |
download | redot-engine-0f7af4ea51744cda23c4d3c7481f9c332973d1d4.tar.gz |
-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
Diffstat (limited to 'scene/gui/text_edit.cpp')
-rw-r--r-- | scene/gui/text_edit.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 4394f4b237..397edbf3b6 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -4707,6 +4707,7 @@ void TextEdit::_bind_methods() { BIND_CONSTANT( MENU_MAX ); + GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec",3); } TextEdit::TextEdit() { @@ -4767,7 +4768,7 @@ TextEdit::TextEdit() { idle_detect = memnew( Timer ); add_child(idle_detect); idle_detect->set_one_shot(true); - idle_detect->set_wait_time(GLOBAL_DEF("display/text_edit_idle_detect_sec",3)); + idle_detect->set_wait_time(GLOBAL_GET("gui/timers/text_edit_idle_detect_sec")); idle_detect->connect("timeout", this,"_push_current_op"); click_select_held = memnew( Timer ); |