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authorJuan Linietsky <reduzio@gmail.com>2017-01-07 18:25:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-07 18:26:38 -0300
commit2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch)
tree7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/gui/text_edit.h
parent2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff)
downloadredot-engine-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'scene/gui/text_edit.h')
-rw-r--r--scene/gui/text_edit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index c674c859e6..2cb3d71386 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -316,7 +316,7 @@ class TextEdit : public Control {
int _get_column_pos_of_word(const String &p_key, const String &p_search, uint32_t p_search_flags, int p_from_column);
- DVector<int> _search_bind(const String &p_key,uint32_t p_search_flags, int p_from_line,int p_from_column) const;
+ PoolVector<int> _search_bind(const String &p_key,uint32_t p_search_flags, int p_from_line,int p_from_column) const;
PopupMenu *menu;