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author | kleonc <9283098+kleonc@users.noreply.github.com> | 2024-06-08 13:51:32 +0200 |
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committer | kleonc <9283098+kleonc@users.noreply.github.com> | 2024-06-08 13:51:32 +0200 |
commit | 7f6951b1f637e509d7849421f1402d94975b753e (patch) | |
tree | 55df6603312a5d412af7907b568a15a938bdced1 /scene/gui/texture_progress_bar.cpp | |
parent | 1ce6df7087113a61491567f3ac55561d5688e2a8 (diff) | |
download | redot-engine-7f6951b1f637e509d7849421f1402d94975b753e.tar.gz |
Fix TextureProgressBar radial mode invalid polygon edge case
Diffstat (limited to 'scene/gui/texture_progress_bar.cpp')
-rw-r--r-- | scene/gui/texture_progress_bar.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp index dc48945d9b..3c3e6cd30c 100644 --- a/scene/gui/texture_progress_bar.cpp +++ b/scene/gui/texture_progress_bar.cpp @@ -537,17 +537,20 @@ void TextureProgressBar::_notification(int p_what) { uvs.push_back(uv); } - Point2 center_point = get_relative_center(); - points.push_back(progress_offset + s * center_point); - if (valid_atlas_progress) { - center_point.x = Math::remap(center_point.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x); - center_point.y = Math::remap(center_point.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y); - } - uvs.push_back(center_point); + // Filter out an edge case where almost equal `from`, `to` were mapped to the same UV. + if (points.size() >= 2) { + Point2 center_point = get_relative_center(); + points.push_back(progress_offset + s * center_point); + if (valid_atlas_progress) { + center_point.x = Math::remap(center_point.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x); + center_point.y = Math::remap(center_point.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y); + } + uvs.push_back(center_point); - Vector<Color> colors; - colors.push_back(tint_progress); - draw_polygon(points, colors, uvs, progress); + Vector<Color> colors; + colors.push_back(tint_progress); + draw_polygon(points, colors, uvs, progress); + } } // Draw a reference cross. |