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author | reduz <reduzio@gmail.com> | 2022-03-09 14:58:40 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-09 18:39:13 +0100 |
commit | 21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch) | |
tree | bfe6059eedfd5a4233d7d4b46d60703e342860d8 /scene/gui/tree.cpp | |
parent | 922348f4c00e694961a7c9717abdcd0310c11973 (diff) | |
download | redot-engine-21637dfc2535a00f531b8b664c1e66ba34d11eb0.tar.gz |
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'scene/gui/tree.cpp')
-rw-r--r-- | scene/gui/tree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 5afc37061b..ff8d2b88b1 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1186,7 +1186,7 @@ void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Vari if (!p_item) { return; } - p_item->call(p_method, p_args, p_argcount, r_error); + p_item->callp(p_method, p_args, p_argcount, r_error); TreeItem *c = p_item->get_first_child(); while (c) { recursive_call_aux(c, p_method, p_args, p_argcount, r_error); |