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authorreduz <reduzio@gmail.com>2022-03-09 14:58:40 +0100
committerreduz <reduzio@gmail.com>2022-03-09 18:39:13 +0100
commit21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch)
treebfe6059eedfd5a4233d7d4b46d60703e342860d8 /scene/gui/tree.cpp
parent922348f4c00e694961a7c9717abdcd0310c11973 (diff)
downloadredot-engine-21637dfc2535a00f531b8b664c1e66ba34d11eb0.tar.gz
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'scene/gui/tree.cpp')
-rw-r--r--scene/gui/tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 5afc37061b..ff8d2b88b1 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1186,7 +1186,7 @@ void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Vari
if (!p_item) {
return;
}
- p_item->call(p_method, p_args, p_argcount, r_error);
+ p_item->callp(p_method, p_args, p_argcount, r_error);
TreeItem *c = p_item->get_first_child();
while (c) {
recursive_call_aux(c, p_method, p_args, p_argcount, r_error);