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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-13 15:24:39 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-13 15:24:39 +0200 |
commit | 2ffb6096584fc8a91e7b00da98f18c78ad040505 (patch) | |
tree | 85f6ba49bed141199a79bb3da7327a1a08bb80c2 /scene/gui/tree.cpp | |
parent | 17db8be33cc61ff61d06ea94edaa98cbac14ae98 (diff) | |
parent | b322b3d649ba586dd111ae62b91ded4cb49d9fdf (diff) | |
download | redot-engine-2ffb6096584fc8a91e7b00da98f18c78ad040505.tar.gz |
Merge pull request #66337 from EricEzaM/sprite-frames
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
Diffstat (limited to 'scene/gui/tree.cpp')
-rw-r--r-- | scene/gui/tree.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 2e8fa1e606..6f9a9a5141 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3191,7 +3191,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; bool is_command = k.is_valid() && k->is_command_or_control_pressed(); - if (p_event->is_action("ui_right") && p_event->is_pressed()) { + if (p_event->is_action("ui_right", true) && p_event->is_pressed()) { if (!cursor_can_exit_tree) { accept_event(); } @@ -3209,7 +3209,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } else { _go_right(); } - } else if (p_event->is_action("ui_left") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) { if (!cursor_can_exit_tree) { accept_event(); } @@ -3229,21 +3229,21 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { _go_left(); } - } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) { + } else if (p_event->is_action("ui_up", true) && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) { accept_event(); } _go_up(); - } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) { + } else if (p_event->is_action("ui_down", true) && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) { accept_event(); } _go_down(); - } else if (p_event->is_action("ui_page_down") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_page_down", true) && p_event->is_pressed()) { if (!cursor_can_exit_tree) { accept_event(); } @@ -3281,7 +3281,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } ensure_cursor_is_visible(); - } else if (p_event->is_action("ui_page_up") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_page_up", true) && p_event->is_pressed()) { if (!cursor_can_exit_tree) { accept_event(); } @@ -3318,7 +3318,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { prev->select(selected_col); } ensure_cursor_is_visible(); - } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_accept", true) && p_event->is_pressed()) { if (selected_item) { //bring up editor if possible if (!edit_selected()) { @@ -3327,7 +3327,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } } accept_event(); - } else if (p_event->is_action("ui_select") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_select", true) && p_event->is_pressed()) { if (select_mode == SELECT_MULTI) { if (!selected_item) { return; |