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authorJuan Linietsky <reduzio@gmail.com>2014-12-07 02:04:20 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-12-07 02:04:20 -0300
commitc79be979d47daae613d1b1bbc732a30a74f56543 (patch)
tree9edaf684a8d3ff47b124d03e04c01f927c197255 /scene/gui/tree.cpp
parentf7c9a4a0a8ab770dfe565c31c7c47585beb53594 (diff)
downloadredot-engine-c79be979d47daae613d1b1bbc732a30a74f56543.tar.gz
Batch of Bugfixes
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
Diffstat (limited to 'scene/gui/tree.cpp')
-rw-r--r--scene/gui/tree.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index db9142cb99..b7b52a39dc 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1693,6 +1693,13 @@ void Tree::text_editor_enter(String p_text) {
case TreeItem::CELL_MODE_RANGE: {
c.val=p_text.to_double();
+ if (c.step>0)
+ c.val=Math::stepify(c.val,c.step);
+ if (c.val<c.min)
+ c.val=c.min;
+ else if (c.val>c.max)
+ c.val=c.max;
+
//popup_edited_item->edited_signal.call( popup_edited_item_col );
} break;
default: { ERR_FAIL(); }