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authorAndreas Haas <liu.gam3@gmail.com>2017-05-04 22:01:26 +0200
committerAndreas Haas <liu.gam3@gmail.com>2017-05-04 22:08:09 +0200
commitdef41b985685a50385541d116ab62407bbd95c60 (patch)
tree293526d872ab8c6544aa3cb3402a4e41c5308440 /scene/gui/tree.cpp
parent6034eae95ebd0b9c82b4ae33353938dde6732618 (diff)
downloadredot-engine-def41b985685a50385541d116ab62407bbd95c60.tar.gz
Tree: Clear search string on selection.
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name. But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for ages :P With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
Diffstat (limited to 'scene/gui/tree.cpp')
-rw-r--r--scene/gui/tree.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 6f2d725353..258e6c9a9f 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1518,6 +1518,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it' s confusing for check
emit_signal("item_activated");
+ incr_search.clear();
return -1;
}
@@ -2071,6 +2072,7 @@ void Tree::_gui_input(InputEvent p_event) {
//bring up editor if possible
if (!edit_selected()) {
emit_signal("item_activated");
+ incr_search.clear();
}
}
accept_event();