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author | Andreas Haas <liu.gam3@gmail.com> | 2017-05-04 22:01:26 +0200 |
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committer | Andreas Haas <liu.gam3@gmail.com> | 2017-05-04 22:08:09 +0200 |
commit | def41b985685a50385541d116ab62407bbd95c60 (patch) | |
tree | 293526d872ab8c6544aa3cb3402a4e41c5308440 /scene/gui/tree.cpp | |
parent | 6034eae95ebd0b9c82b4ae33353938dde6732618 (diff) | |
download | redot-engine-def41b985685a50385541d116ab62407bbd95c60.tar.gz |
Tree: Clear search string on selection.
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P
With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
Diffstat (limited to 'scene/gui/tree.cpp')
-rw-r--r-- | scene/gui/tree.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 6f2d725353..258e6c9a9f 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1518,6 +1518,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it' s confusing for check emit_signal("item_activated"); + incr_search.clear(); return -1; } @@ -2071,6 +2072,7 @@ void Tree::_gui_input(InputEvent p_event) { //bring up editor if possible if (!edit_selected()) { emit_signal("item_activated"); + incr_search.clear(); } } accept_event(); |