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author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-10-17 00:59:51 +0200 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-12-07 09:54:29 +0100 |
commit | e18107a57ccaf3d93a8893fe36f6d9010e2cdef1 (patch) | |
tree | 3828f136f7dd6a96e8d9565438343ea0ab5f58e0 /scene/gui/tree.cpp | |
parent | c241f1c52386b21cf2df936ee927740a06970db6 (diff) | |
download | redot-engine-e18107a57ccaf3d93a8893fe36f6d9010e2cdef1.tar.gz |
Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
Diffstat (limited to 'scene/gui/tree.cpp')
-rw-r--r-- | scene/gui/tree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index c0990211aa..3996d2d65d 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3671,7 +3671,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { drag_accum = 0; //last_drag_accum=0; drag_from = v_scroll->get_value(); - drag_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())); + drag_touching = DisplayServer::get_singleton()->is_touchscreen_available(); drag_touching_deaccel = false; if (drag_touching) { set_physics_process_internal(true); |