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authorJoão Pedro Braz <brazjoaopedro@ymail.com>2023-04-27 15:16:28 -0300
committerJoão Pedro Braz <josaid@localhost.localdomain>2023-06-02 11:32:40 +0200
commit670b7bec9aeb5e31ed840e9dfcdd1e3171acc5e5 (patch)
treeb89af0f860c9b7d497c931a63c8e6a6074279664 /scene/gui/tree.h
parent150acefb39baf20f28ef92ee438add6571d1826b (diff)
downloadredot-engine-670b7bec9aeb5e31ed840e9dfcdd1e3171acc5e5.tar.gz
Add the "inner_item_margin" Theme constant to the Tree control
This PR adds the "inner_item_margin" Theme constant to the Tree Control. It behaves like a horizontal padding (in CSS), but only in the active writing direction (So on LTR it'll apply a left padding and on RTL right padding). The Editor Theme has been updated to make use of this and a result items in Trees and ItemLists no longer "hugs" their border, expressing a proper spacing instead.
Diffstat (limited to 'scene/gui/tree.h')
-rw-r--r--scene/gui/tree.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 24b649b040..b1089d6e5b 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -547,6 +547,10 @@ private:
int h_separation = 0;
int v_separation = 0;
+ int inner_item_margin_bottom = 0;
+ int inner_item_margin_left = 0;
+ int inner_item_margin_right = 0;
+ int inner_item_margin_top = 0;
int item_margin = 0;
int button_margin = 0;
int icon_max_width = 0;