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authorJuan Linietsky <reduzio@gmail.com>2016-10-05 01:26:35 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-05 01:26:35 -0300
commitcf5778e51a883936ffc896231da8259e5ebabc0a (patch)
tree286f7eb7956a5c2c275276bbc9e3db5e3ff0730f /scene/gui/viewport_container.h
parenta6e9dc615346f44b68b418483dd218d11ba4a674 (diff)
downloadredot-engine-cf5778e51a883936ffc896231da8259e5ebabc0a.tar.gz
-Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work -Added some functions and refactoring to Viewport
Diffstat (limited to 'scene/gui/viewport_container.h')
-rw-r--r--scene/gui/viewport_container.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
new file mode 100644
index 0000000000..cfc58f7d6e
--- /dev/null
+++ b/scene/gui/viewport_container.h
@@ -0,0 +1,25 @@
+#ifndef VIEWPORTCONTAINER_H
+#define VIEWPORTCONTAINER_H
+
+#include "scene/gui/container.h"
+
+class ViewportContainer : public Container {
+
+ OBJ_TYPE( ViewportContainer, Container );
+
+ bool stretch;
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_stretch(bool p_enable);
+ bool is_stretch_enabled() const;
+
+ virtual Size2 get_minimum_size() const;
+
+ ViewportContainer();
+};
+
+#endif // VIEWPORTCONTAINER_H