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authorreduz <reduzio@gmail.com>2022-03-23 21:08:54 +0100
committerreduz <reduzio@gmail.com>2022-03-24 14:21:52 +0100
commit09b951b99b1a8e799b00adaa896c788949c18017 (patch)
tree4a81fb9584b90063c651758ba53b16462083fe66 /scene/gui
parentd7d528c15f0e858b52bb0f510ff47e65c2341de1 (diff)
downloadredot-engine-09b951b99b1a8e799b00adaa896c788949c18017.tar.gz
Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/dialogs.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index e3744eedca..be57ca9084 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -93,6 +93,9 @@ void AcceptDialog::_notification(int p_what) {
}
void AcceptDialog::_text_submitted(const String &p_text) {
+ if (get_ok_button() && get_ok_button()->is_disabled()) {
+ return; // Do not allow submission if OK button is disabled.
+ }
_ok_pressed();
}