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author | C.Even <c.even@live.cn> | 2022-03-27 18:46:51 +0800 |
---|---|---|
committer | C.Even <c.even@live.cn> | 2022-04-01 18:34:00 +0800 |
commit | 2080077c9cde09c0324234d5abe8fc2654547e51 (patch) | |
tree | c07c4b52341d50155d1299cf697bd4e641331d15 /scene/gui | |
parent | 4263f02f28af79324667674ad4f2ededddf19047 (diff) | |
download | redot-engine-2080077c9cde09c0324234d5abe8fc2654547e51.tar.gz |
Fix that slow mouse wheel scroll has no zoom effect on 2D editor
* scroll_vec in ViewPanner::gui_input is multiplied by float factors,
so it should be a Vector2 rather than Vector2i
* Fixes #57423
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/view_panner.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp index 71865b4864..892d0aba29 100644 --- a/scene/gui/view_panner.cpp +++ b/scene/gui/view_panner.cpp @@ -37,7 +37,7 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - Vector2i scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP)); + Vector2 scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP)); if (scroll_vec != Vector2()) { if (control_scheme == SCROLL_PANS) { if (mb->is_ctrl_pressed()) { |