diff options
| author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-08-28 18:32:45 +0200 |
|---|---|---|
| committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-08-28 18:32:45 +0200 |
| commit | 5c21c0d8d353802ba82ba6a5d89f536fee83029a (patch) | |
| tree | dc0c8a3a91b97d688a88d3db0b71d084b1c357f7 /scene/gui | |
| parent | f648de1a83cf006dbfdaa075219ad4348628e58f (diff) | |
| download | redot-engine-5c21c0d8d353802ba82ba6a5d89f536fee83029a.tar.gz | |
[Tree] Improve navigation with row select mode
Allows navigating with the `ui_left/right` actions when selecting rows,
fixing a navigation inconsistency
Diffstat (limited to 'scene/gui')
| -rw-r--r-- | scene/gui/tree.cpp | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 5830bea258..9b5ad81891 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3468,29 +3468,37 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { accept_event(); } - if (!selected_item || select_mode == SELECT_ROW || selected_col > (columns.size() - 1)) { + if (!selected_item || selected_col > (columns.size() - 1)) { return; } + if (k.is_valid() && k->is_shift_pressed()) { selected_item->set_collapsed_recursive(false); - } else { + } else if (select_mode != SELECT_ROW) { _go_right(); + } else if (selected_item->get_first_child() != nullptr && selected_item->is_collapsed()) { + selected_item->set_collapsed(false); + } else { + _go_down(); } } else if (p_event->is_action("ui_left") && p_event->is_pressed()) { if (!cursor_can_exit_tree) { accept_event(); } - if (!selected_item || select_mode == SELECT_ROW || selected_col < 0) { + if (!selected_item || selected_col < 0) { return; } if (k.is_valid() && k->is_shift_pressed()) { selected_item->set_collapsed_recursive(true); - } else { + } else if (select_mode != SELECT_ROW) { _go_left(); + } else if (selected_item->get_first_child() != nullptr && !selected_item->is_collapsed()) { + selected_item->set_collapsed(true); + } else { + _go_up(); } - } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) { accept_event(); |
