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author | rune-scape <spartacrafter@gmail.com> | 2024-07-28 08:01:36 -0700 |
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committer | rune-scape <spartacrafter@gmail.com> | 2024-11-08 00:10:08 -0800 |
commit | a47daa0a44900a4246cc8f71041593590c86a711 (patch) | |
tree | 1337670b31236607aca6528bc5e2fff87bc3b69a /scene/gui | |
parent | b00e1cbf743dcb6a2b7f6bd14e348a1a7cf3d403 (diff) | |
download | redot-engine-a47daa0a44900a4246cc8f71041593590c86a711.tar.gz |
Avoid const_cast in List::erase by requiring mutable elements
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/graph_edit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index cb495f9d47..b1c47d858d 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -317,7 +317,7 @@ bool GraphEdit::is_node_connected(const StringName &p_from, int p_from_port, con void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) { ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing."); - for (const List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) { + for (List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) { if (E->get()->from_node == p_from && E->get()->from_port == p_from_port && E->get()->to_node == p_to && E->get()->to_port == p_to_port) { connection_map[p_from].erase(E->get()); connection_map[p_to].erase(E->get()); |