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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/io/resource_format_wav.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/io/resource_format_wav.cpp')
-rw-r--r--scene/io/resource_format_wav.cpp255
1 files changed, 255 insertions, 0 deletions
diff --git a/scene/io/resource_format_wav.cpp b/scene/io/resource_format_wav.cpp
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+++ b/scene/io/resource_format_wav.cpp
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+/*************************************************************************/
+/* resource_format_wav.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "resource_format_wav.h"
+#include "os/file_access.h"
+#include "scene/resources/sample.h"
+
+
+RES ResourceFormatLoaderWAV::load(const String &p_path,const String& p_original_path) {
+
+ Error err;
+ FileAccess *file=FileAccess::open(p_path, FileAccess::READ,&err);
+
+ ERR_FAIL_COND_V( err!=OK, RES() );
+
+ /* CHECK RIFF */
+ char riff[5];
+ riff[4]=0;
+ file->get_buffer((uint8_t*)&riff,4); //RIFF
+
+ if (riff[0]!='R' || riff[1]!='I' || riff[2]!='F' || riff[3]!='F') {
+
+ file->close();
+ memdelete(file);
+ ERR_FAIL_V( RES() );
+ }
+
+
+ /* GET FILESIZE */
+ uint32_t filesize=file->get_32();
+
+ /* CHECK WAVE */
+
+ char wave[4];
+
+ file->get_buffer((uint8_t*)&wave,4); //RIFF
+
+ if (wave[0]!='W' || wave[1]!='A' || wave[2]!='V' || wave[3]!='E') {
+
+
+ file->close();
+ memdelete(file);
+ ERR_EXPLAIN("Not a WAV file (no WAVE RIFF Header)")
+ ERR_FAIL_V( RES() );
+ }
+
+ bool format_found=false;
+ bool data_found=false;
+ int format_bits=0;
+ int format_channels=0;
+ int format_freq=0;
+ Sample::LoopFormat loop=Sample::LOOP_NONE;
+ int loop_begin=0;
+ int loop_end=0;
+
+
+ Ref<Sample> sample( memnew( Sample ) );
+
+
+ while (!file->eof_reached()) {
+
+
+ /* chunk */
+ char chunkID[4];
+ file->get_buffer((uint8_t*)&chunkID,4); //RIFF
+
+ /* chunk size */
+ uint32_t chunksize=file->get_32();
+ uint32_t file_pos=file->get_pos(); //save file pos, so we can skip to next chunk safely
+
+ if (file->eof_reached()) {
+
+ //ERR_PRINT("EOF REACH");
+ break;
+ }
+
+ if (chunkID[0]=='f' && chunkID[1]=='m' && chunkID[2]=='t' && chunkID[3]==' ' && !format_found) {
+ /* IS FORMAT CHUNK */
+
+ uint16_t compression_code=file->get_16();
+
+
+ if (compression_code!=1) {
+ ERR_PRINT("Format not supported for WAVE file (not PCM). Save WAVE files as uncompressed PCM instead.");
+ break;
+ }
+
+ format_channels=file->get_16();
+ if (format_channels!=1 && format_channels !=2) {
+
+ ERR_PRINT("Format not supported for WAVE file (not stereo or mono)");
+ break;
+
+ }
+
+ format_freq=file->get_32(); //sampling rate
+
+ file->get_32(); // average bits/second (unused)
+ file->get_16(); // block align (unused)
+ format_bits=file->get_16(); // bits per sample
+
+ if (format_bits%8) {
+
+ ERR_PRINT("Strange number of bits in sample (not 8,16,24,32)");
+ break;
+ }
+
+ /* Dont need anything else, continue */
+ format_found=true;
+ }
+
+
+ if (chunkID[0]=='d' && chunkID[1]=='a' && chunkID[2]=='t' && chunkID[3]=='a' && !data_found) {
+ /* IS FORMAT CHUNK */
+ data_found=true;
+
+ if (!format_found) {
+ ERR_PRINT("'data' chunk before 'format' chunk found.");
+ break;
+
+ }
+
+ int frames=chunksize;
+ frames/=format_channels;
+ frames/=(format_bits>>3);
+
+
+ sample->create(
+ (format_bits==8) ? Sample::FORMAT_PCM8 : Sample::FORMAT_PCM16,
+ (format_channels==2)?true:false,
+ frames );
+ sample->set_mix_rate( format_freq );
+
+ DVector<uint8_t> data;
+ data.resize(chunksize);
+ DVector<uint8_t>::Write dataw = data.write();
+ void * data_ptr = dataw.ptr();
+
+ for (int i=0;i<frames;i++) {
+
+
+ for (int c=0;c<format_channels;c++) {
+
+
+ if (format_bits==8) {
+ // 8 bit samples are UNSIGNED
+
+ uint8_t s = file->get_8();
+ s-=128;
+ int8_t *sp=(int8_t*)&s;
+
+ int8_t *data_ptr8=&((int8_t*)data_ptr)[i*format_channels+c];
+
+ *data_ptr8=*sp;
+
+ } else {
+ //16+ bits samples are SIGNED
+ // if sample is > 16 bits, just read extra bytes
+
+ uint32_t data=0;
+ for (int b=0;b<(format_bits>>3);b++) {
+
+ data|=((uint32_t)file->get_8())<<(b*8);
+ }
+ data<<=(32-format_bits);
+
+
+ int32_t s=data;
+
+ int16_t *data_ptr16=&((int16_t*)data_ptr)[i*format_channels+c];
+
+ *data_ptr16=s>>16;
+ }
+ }
+
+ }
+
+ dataw=DVector<uint8_t>::Write();
+
+ sample->set_data(data);
+
+
+ if (file->eof_reached()) {
+ file->close();
+ memdelete(file);
+ ERR_EXPLAIN("Premature end of file.");
+ ERR_FAIL_V(RES());
+ }
+ }
+
+ if (chunkID[0]=='s' && chunkID[1]=='m' && chunkID[2]=='p' && chunkID[3]=='l') {
+ //loop point info!
+
+ for(int i=0;i<10;i++)
+ file->get_32(); // i wish to know why should i do this... no doc!
+
+ loop=file->get_32()?Sample::LOOP_PING_PONG:Sample::LOOP_FORWARD;
+ loop_begin=file->get_32();
+ loop_end=file->get_32();
+
+ }
+ file->seek( file_pos+chunksize );
+ }
+
+ sample->set_loop_format(loop);
+ sample->set_loop_begin(loop_begin);
+ sample->set_loop_end(loop_end);
+
+ file->close();
+ memdelete(file);
+
+ return sample;
+
+}
+void ResourceFormatLoaderWAV::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("wav");
+}
+bool ResourceFormatLoaderWAV::handles_type(const String& p_type) const {
+
+ return (p_type=="Sample");
+}
+
+String ResourceFormatLoaderWAV::get_resource_type(const String &p_path) const {
+
+ if (p_path.extension().to_lower()=="wav")
+ return "Sample";
+ return "";
+}
+