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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/io/scene_loader.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/io/scene_loader.cpp')
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1 files changed, 161 insertions, 0 deletions
diff --git a/scene/io/scene_loader.cpp b/scene/io/scene_loader.cpp
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+/*************************************************************************/
+/* scene_loader.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "scene_loader.h"
+#include "globals.h"
+#include "path_remap.h"
+
+#ifdef OLD_SCENE_FORMAT_ENABLED
+
+SceneFormatLoader *SceneLoader::loader[MAX_LOADERS];
+
+int SceneLoader::loader_count=0;
+
+
+void SceneInteractiveLoader::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("get_scene"),&SceneInteractiveLoader::get_scene);
+ ObjectTypeDB::bind_method(_MD("poll"),&SceneInteractiveLoader::poll);
+ ObjectTypeDB::bind_method(_MD("get_stage"),&SceneInteractiveLoader::get_stage);
+ ObjectTypeDB::bind_method(_MD("get_stage_count"),&SceneInteractiveLoader::get_stage_count);
+}
+
+class SceneInteractiveLoaderDefault : public SceneInteractiveLoader {
+
+ OBJ_TYPE( SceneInteractiveLoaderDefault, SceneInteractiveLoader );
+public:
+ Node *scene;
+
+ virtual void set_local_path(const String& p_local_path) { scene->set_filename(p_local_path); }
+ virtual Node *get_scene() { return scene; }
+ virtual Error poll() { return ERR_FILE_EOF; }
+ virtual int get_stage() const { return 1; }
+ virtual int get_stage_count() const { return 1; }
+
+ SceneInteractiveLoaderDefault() {}
+};
+
+
+Ref<SceneInteractiveLoader> SceneFormatLoader::load_interactive(const String &p_path,bool p_root_scene_hint) {
+
+ Node *scene = load(p_path,p_root_scene_hint);
+ if (!scene)
+ return Ref<SceneInteractiveLoader>();
+ Ref<SceneInteractiveLoaderDefault> sil = Ref<SceneInteractiveLoaderDefault>( memnew( SceneInteractiveLoaderDefault ));
+ sil->scene=scene;
+ return sil;
+}
+
+
+
+bool SceneFormatLoader::recognize(const String& p_extension) const {
+
+
+ List<String> extensions;
+ get_recognized_extensions(&extensions);
+ for (List<String>::Element *E=extensions.front();E;E=E->next()) {
+
+ if (E->get().nocasecmp_to(p_extension.extension())==0)
+ return true;
+ }
+
+ return false;
+}
+
+Ref<SceneInteractiveLoader> SceneLoader::load_interactive(const String &p_path,bool p_save_root_state) {
+
+ String local_path=Globals::get_singleton()->localize_path(p_path);
+
+ String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
+ String extension=remapped_path.extension();
+
+ for (int i=0;i<loader_count;i++) {
+
+ if (!loader[i]->recognize(extension))
+ continue;
+ Ref<SceneInteractiveLoader> il = loader[i]->load_interactive(remapped_path,p_save_root_state);
+
+ if (il.is_null() && remapped_path!=local_path)
+ il = loader[i]->load_interactive(local_path,p_save_root_state);
+
+ ERR_EXPLAIN("Error loading scene: "+local_path);
+ ERR_FAIL_COND_V(il.is_null(),Ref<SceneInteractiveLoader>());
+ il->set_local_path(local_path);
+
+ return il;
+ }
+
+ ERR_EXPLAIN("No loader found for scene: "+p_path);
+ ERR_FAIL_V(Ref<SceneInteractiveLoader>());
+ return Ref<SceneInteractiveLoader>();
+}
+
+Node* SceneLoader::load(const String &p_path,bool p_root_scene_hint) {
+
+ String local_path=Globals::get_singleton()->localize_path(p_path);
+
+ String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
+ String extension=remapped_path.extension();
+
+ for (int i=0;i<loader_count;i++) {
+
+ if (!loader[i]->recognize(extension))
+ continue;
+ Node*node = loader[i]->load(remapped_path,p_root_scene_hint);
+
+ if (!node && remapped_path!=local_path)
+ node = loader[i]->load(local_path,p_root_scene_hint);
+
+ ERR_EXPLAIN("Error loading scene: "+local_path);
+ ERR_FAIL_COND_V(!node,NULL);
+ node->set_filename(local_path);
+
+ return node;
+ }
+
+ ERR_EXPLAIN("No loader found for scene: "+p_path);
+ ERR_FAIL_V(NULL);
+}
+
+void SceneLoader::get_recognized_extensions(List<String> *p_extensions) {
+
+ for (int i=0;i<loader_count;i++) {
+
+ loader[i]->get_recognized_extensions(p_extensions);
+ }
+
+}
+
+void SceneLoader::add_scene_format_loader(SceneFormatLoader *p_format_loader) {
+
+ ERR_FAIL_COND( loader_count >= MAX_LOADERS );
+ loader[loader_count++]=p_format_loader;
+}
+
+
+#endif