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author | Yaohua Xiong <xiongyaohua@gmail.com> | 2023-11-05 12:25:29 +0800 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-02 10:42:24 +0200 |
commit | 1f2aa17d143da5ad39863bf87682fd3757bf33b0 (patch) | |
tree | 884dc7855bd5545df296afc97fa8e4bfd39bbb4d /scene/main/canvas_item.cpp | |
parent | f91db3dc58f1d6a0cb63d591515183b5a45cd3ba (diff) | |
download | redot-engine-1f2aa17d143da5ad39863bf87682fd3757bf33b0.tar.gz |
Extend `CanvasItem::draw_circle()` with filled, width, and antialiased options
Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
Diffstat (limited to 'scene/main/canvas_item.cpp')
-rw-r--r-- | scene/main/canvas_item.cpp | 36 |
1 files changed, 33 insertions, 3 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 56aa453407..cabba0f2ed 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -29,6 +29,7 @@ /**************************************************************************/ #include "canvas_item.h" +#include "canvas_item.compat.inc" #include "scene/2d/canvas_group.h" #include "scene/main/canvas_layer.h" @@ -726,11 +727,40 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil } } -void CanvasItem::draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color) { +void CanvasItem::draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color, bool p_filled, real_t p_width, bool p_antialiased) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; - RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color); + if (p_filled) { + if (p_width != -1.0) { + WARN_PRINT("The draw_circle() \"width\" argument has no effect when \"filled\" is \"true\"."); + } + + RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color); + } else if (p_width >= 2.0 * p_radius) { + RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius + 0.5 * p_width, p_color); + } else { + // Tessellation count is hardcoded. Keep in sync with the same variable in `RendererCanvasCull::canvas_item_add_circle()`. + const int circle_segments = 64; + + Vector<Vector2> points; + points.resize(circle_segments + 1); + + Vector2 *points_ptr = points.ptrw(); + const real_t circle_point_step = Math_TAU / circle_segments; + + for (int i = 0; i < circle_segments; i++) { + float angle = i * circle_point_step; + points_ptr[i].x = Math::cos(angle) * p_radius; + points_ptr[i].y = Math::sin(angle) * p_radius; + points_ptr[i] += p_pos; + } + points_ptr[circle_segments] = points_ptr[0]; + + Vector<Color> colors = { p_color }; + + RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, points, colors, p_width, p_antialiased); + } } void CanvasItem::draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate) { @@ -1163,7 +1193,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width"), &CanvasItem::draw_multiline, DEFVAL(-1.0)); ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width"), &CanvasItem::draw_multiline_colors, DEFVAL(-1.0)); ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(-1.0)); - ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); + ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color", "filled", "width", "antialiased"), &CanvasItem::draw_circle, DEFVAL(true), DEFVAL(-1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(true)); |