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author | Rémi Verschelde <remi@verschelde.fr> | 2022-02-15 17:43:05 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-15 17:43:05 +0100 |
commit | 3b2e062788e0a935b34ea154e76ebe13c4609dc0 (patch) | |
tree | 4b71f00a2ce8c39092eb14f2dbd9bfa5077aaeb8 /scene/main/canvas_layer.cpp | |
parent | fa67046e983a137e612b00e3de1d445cc4aa24ce (diff) | |
parent | 160ee4ef8ef804eca5429a98a9359275e096287f (diff) | |
download | redot-engine-3b2e062788e0a935b34ea154e76ebe13c4609dc0.tar.gz |
Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide
Diffstat (limited to 'scene/main/canvas_layer.cpp')
-rw-r--r-- | scene/main/canvas_layer.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index d4418a3cde..2f7b18a80e 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -67,6 +67,14 @@ void CanvasLayer::set_visible(bool p_visible) { } } +void CanvasLayer::show() { + set_visible(true); +} + +void CanvasLayer::hide() { + set_visible(false); +} + bool CanvasLayer::is_visible() const { return visible; } @@ -295,6 +303,8 @@ void CanvasLayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible); ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible); + ClassDB::bind_method(D_METHOD("show"), &CanvasLayer::show); + ClassDB::bind_method(D_METHOD("hide"), &CanvasLayer::hide); ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform); |