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author | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-01-12 00:35:12 +0200 |
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committer | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-01-12 00:58:14 +0200 |
commit | 9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5 (patch) | |
tree | 805b828de2c1b899392245dbf77d45c4450664c8 /scene/main/canvas_layer.cpp | |
parent | c1c17b04bd5090503416cef24b4da9209d5cf563 (diff) | |
download | redot-engine-9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5.tar.gz |
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
Diffstat (limited to 'scene/main/canvas_layer.cpp')
-rw-r--r-- | scene/main/canvas_layer.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index f720864daa..31d45d8e4c 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -254,8 +254,11 @@ void CanvasLayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer"); //ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_RANGE),"set_transform","get_transform") ; ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), "set_rotation_degrees", "get_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport"); } CanvasLayer::CanvasLayer() { |