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authorRémi Verschelde <rverschelde@gmail.com>2024-01-18 09:33:52 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-18 09:33:52 +0100
commitfa81059b9d5c763c4775708d4832bf8bfc1dda80 (patch)
tree8acc89e6e12558fe003a07fe4acd02a9bba7b3e3 /scene/main/http_request.cpp
parentb5dcb5f58aec77f8e282ff134f279c7bc7467e8e (diff)
parentbd70b8e1f643dbf7252be9bc367e0de0f82d722d (diff)
downloadredot-engine-fa81059b9d5c763c4775708d4832bf8bfc1dda80.tar.gz
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
Diffstat (limited to 'scene/main/http_request.cpp')
-rw-r--r--scene/main/http_request.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 1972e62659..fa14ad5b3c 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -503,7 +503,9 @@ void HTTPRequest::_notification(int p_what) {
void HTTPRequest::set_use_threads(bool p_use) {
ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED);
+#ifdef THREADS_ENABLED
use_threads.set_to(p_use);
+#endif
}
bool HTTPRequest::is_using_threads() const {