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authorkobewi <kobewi4e@gmail.com>2021-11-07 00:40:15 +0100
committerkobewi <kobewi4e@gmail.com>2021-11-07 00:40:15 +0100
commit313ef412f52135f9f10b76ff3202b5a47210b904 (patch)
tree91fad93cd564b234e03d52c37d8c1a47c33701fc /scene/main/node.cpp
parentbd31af37b465f9d4730c18f6985645aa1b773396 (diff)
downloadredot-engine-313ef412f52135f9f10b76ff3202b5a47210b904.tar.gz
Fix preview sun and environment names
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index cb5f502b24..5ff8cd169b 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -927,7 +927,6 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
if (p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
- //it's turned on while running in the editor
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);