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author | kobewi <kobewi4e@gmail.com> | 2021-11-07 00:40:15 +0100 |
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committer | kobewi <kobewi4e@gmail.com> | 2021-11-07 00:40:15 +0100 |
commit | 313ef412f52135f9f10b76ff3202b5a47210b904 (patch) | |
tree | 91fad93cd564b234e03d52c37d8c1a47c33701fc /scene/main/node.cpp | |
parent | bd31af37b465f9d4730c18f6985645aa1b773396 (diff) | |
download | redot-engine-313ef412f52135f9f10b76ff3202b5a47210b904.tar.gz |
Fix preview sun and environment names
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r-- | scene/main/node.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index cb5f502b24..5ff8cd169b 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -927,7 +927,6 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { if (p_force_human_readable) { //this approach to autoset node names is human readable but very slow - //it's turned on while running in the editor StringName name = p_child->data.name; _generate_serial_child_name(p_child, name); |