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author | Juan Linietsky <reduzio@gmail.com> | 2020-04-20 19:06:00 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-04-21 10:15:40 +0200 |
commit | 5d4dc2d45caef77cdb52e365bc02f64d54046df5 (patch) | |
tree | fb09d0a007a7a4fb4c45826e0e5955da4a11a07c /scene/main/node.cpp | |
parent | 7343ec13d9d32cedb2511db0ab5d1ed454404d65 (diff) | |
download | redot-engine-5d4dc2d45caef77cdb52e365bc02f64d54046df5.tar.gz |
Add ability to bind typed arrays to script API
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r-- | scene/main/node.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 50f3bf834f..4c02a15531 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2693,9 +2693,9 @@ void Node::queue_delete() { } } -Array Node::_get_children() const { +TypedArray<Node> Node::_get_children() const { - Array arr; + TypedArray<Node> arr; int cc = get_child_count(); arr.resize(cc); for (int i = 0; i < cc; i++) |