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authorreduz <reduzio@gmail.com>2021-07-17 18:22:52 -0300
committerreduz <reduzio@gmail.com>2021-07-18 21:20:02 -0300
commit6631f66c2a9d54dc80d57df60376c84ce1252d08 (patch)
tree9b68d49611f1b732e4f3901ff12e3b678d45adbd /scene/main/node.cpp
parentb76dfde329592ecfd6f6b952082ae21859039e67 (diff)
downloadredot-engine-6631f66c2a9d54dc80d57df60376c84ce1252d08.tar.gz
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 0935e64678..0d060240de 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -442,7 +442,7 @@ void Node::set_process_mode(ProcessMode p_mode) {
// This is required for the editor to update the visibility of disabled nodes
// It's very expensive during runtime to change, so editor-only
if (Engine::get_singleton()->is_editor_hint()) {
- get_tree()->emit_signal("tree_process_mode_changed");
+ get_tree()->emit_signal(SNAME("tree_process_mode_changed"));
}
#endif
}
@@ -868,7 +868,7 @@ void Node::set_name(const String &p_name) {
propagate_notification(NOTIFICATION_PATH_CHANGED);
if (is_inside_tree()) {
- emit_signal("renamed");
+ emit_signal(SNAME("renamed"));
get_tree()->node_renamed(this);
get_tree()->tree_changed();
}