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| author | reduz <reduzio@gmail.com> | 2022-05-13 15:04:37 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-05-16 10:37:48 +0200 |
| commit | 746dddc0673d7261f19b1e056e90e6e3a49ef33a (patch) | |
| tree | 434b526eb286850ebccc6d2c998a7d90fdb8b5e2 /scene/main/node.cpp | |
| parent | 396def9b66c476f7834604adb7136ca903ed01be (diff) | |
| download | redot-engine-746dddc0673d7261f19b1e056e90e6e3a49ef33a.tar.gz | |
Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
Diffstat (limited to 'scene/main/node.cpp')
| -rw-r--r-- | scene/main/node.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 8961b5ba54..0c1a62c667 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1637,7 +1637,7 @@ Node *Node::find_common_parent_with(const Node *p_node) const { return const_cast<Node *>(p_node); } - Set<const Node *> visited; + RBSet<const Node *> visited; const Node *n = this; @@ -1669,7 +1669,7 @@ NodePath Node::get_path_to(const Node *p_node) const { return NodePath("."); } - Set<const Node *> visited; + RBSet<const Node *> visited; const Node *n = this; @@ -1763,15 +1763,15 @@ void Node::add_to_group(const StringName &p_identifier, bool p_persistent) { void Node::remove_from_group(const StringName &p_identifier) { ERR_FAIL_COND(!data.grouped.has(p_identifier)); - Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier); + HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier); ERR_FAIL_COND(!E); if (data.tree) { - data.tree->remove_from_group(E->key(), this); + data.tree->remove_from_group(E->key, this); } - data.grouped.erase(E); + data.grouped.remove(E); } Array Node::_get_groups() const { @@ -2042,7 +2042,7 @@ StringName Node::get_property_store_alias(const StringName &p_property) const { } #endif -void Node::get_storable_properties(Set<StringName> &r_storable_properties) const { +void Node::get_storable_properties(RBSet<StringName> &r_storable_properties) const { List<PropertyInfo> pi; get_property_list(&pi); for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) { @@ -2088,7 +2088,7 @@ bool Node::get_scene_instance_load_placeholder() const { return data.use_placeholder; } -Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const { +Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const { Node *node = nullptr; bool instantiated = false; @@ -2280,11 +2280,11 @@ Node *Node::duplicate(int p_flags) const { } #ifdef TOOLS_ENABLED -Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const { - return duplicate_from_editor(r_duplimap, Map<Ref<Resource>, Ref<Resource>>()); +Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const { + return duplicate_from_editor(r_duplimap, HashMap<Ref<Resource>, Ref<Resource>>()); } -Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { +Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap); // This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated. @@ -2300,7 +2300,7 @@ Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const M return dupe; } -void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { +void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { List<PropertyInfo> props; p_node->get_property_list(&props); @@ -2326,7 +2326,7 @@ void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resou } } -void Node::remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { +void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const { List<PropertyInfo> props; p_resource->get_property_list(&props); |
