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authorHein-Pieter van Braam <hp@tmm.cx>2017-08-24 22:58:51 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-08-24 23:08:24 +0200
commitcacced7e507f7603bacc03ae2616e58f0ede122a (patch)
tree7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/main/node.cpp
parent4aa2c18cb428ffde05c67987926736a9ca62703b (diff)
downloadredot-engine-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'scene/main/node.cpp')
-rwxr-xr-xscene/main/node.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index c850a5ae74..66d3ad22f1 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -194,7 +194,7 @@ void Node::_propagate_enter_tree() {
data.depth = 1;
}
- data.viewport = cast_to<Viewport>();
+ data.viewport = Object::cast_to<Viewport>(this);
if (!data.viewport)
data.viewport = data.parent->data.viewport;
@@ -2160,9 +2160,9 @@ Node *Node::_duplicate(int p_flags) const {
bool instanced = false;
- if (cast_to<InstancePlaceholder>()) {
+ if (Object::cast_to<InstancePlaceholder>(this)) {
- const InstancePlaceholder *ip = cast_to<const InstancePlaceholder>();
+ const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this);
InstancePlaceholder *nip = memnew(InstancePlaceholder);
nip->set_instance_path(ip->get_instance_path());
node = nip;
@@ -2180,7 +2180,7 @@ Node *Node::_duplicate(int p_flags) const {
Object *obj = ClassDB::instance(get_class());
ERR_FAIL_COND_V(!obj, NULL);
- node = obj->cast_to<Node>();
+ node = Object::cast_to<Node>(obj);
if (!node)
memdelete(obj);
ERR_FAIL_COND_V(!node, NULL);
@@ -2270,7 +2270,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
print_line("could not duplicate: " + String(get_class()));
}
ERR_FAIL_COND(!obj);
- node = obj->cast_to<Node>();
+ node = Object::cast_to<Node>(obj);
if (!node)
memdelete(obj);
}
@@ -2326,7 +2326,7 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
NodePath p = p_original->get_path_to(this);
Node *copy = p_copy->get_node(p);
- Node *target = E->get().target->cast_to<Node>();
+ Node *target = Object::cast_to<Node>(E->get().target);
if (!target) {
continue;
}
@@ -2355,7 +2355,7 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
print_line("could not duplicate: " + String(get_class()));
}
ERR_FAIL_COND_V(!obj, NULL);
- node = obj->cast_to<Node>();
+ node = Object::cast_to<Node>(obj);
if (!node)
memdelete(obj);
ERR_FAIL_COND_V(!node, NULL);
@@ -2610,7 +2610,7 @@ void Node::_set_tree(SceneTree *p_tree) {
static void _Node_debug_sn(Object *p_obj) {
- Node *n = p_obj->cast_to<Node>();
+ Node *n = Object::cast_to<Node>(p_obj);
if (!n)
return;