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| author | Juan Linietsky <reduzio@gmail.com> | 2016-07-01 11:42:09 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2016-07-01 11:42:09 -0300 |
| commit | ec94dd7eeebb218c51baedb1e63c02e77f8a2c9a (patch) | |
| tree | d2861c859f6839121350749082c4d9c7446e0ea3 /scene/main/viewport.cpp | |
| parent | 8cbb154466c4555f8ea44ebb9ea98f8a0e4c9877 (diff) | |
| download | redot-engine-ec94dd7eeebb218c51baedb1e63c02e77f8a2c9a.tar.gz | |
Fixed the order of input, reverts #4384, closes #5361
Diffstat (limited to 'scene/main/viewport.cpp')
| -rw-r--r-- | scene/main/viewport.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 9f98eee39f..c6a32d5568 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2060,14 +2060,6 @@ void Viewport::_gui_input_event(InputEvent p_event) { if (gui.key_focus && !gui.key_focus->is_visible()) { - Node *c=gui.key_focus; - String p; - while(c) { - p=c->get_type()+"/"+p; - c=c->get_parent(); - } - print_line(p); - //key focus must always be visible gui.key_focus->release_focus(); } @@ -2410,8 +2402,8 @@ void Viewport::input(const InputEvent& p_event) { ERR_FAIL_COND(!is_inside_tree()); + get_tree()->_call_input_pause(input_group,"_input",p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input _gui_input_event(p_event); - get_tree()->_call_input_pause(input_group,"_input",p_event); //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check } |
