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author | Juan Linietsky <reduzio@gmail.com> | 2017-08-26 00:40:45 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-08-26 00:47:28 -0300 |
commit | 1894157c9fab05984428d83a743b0fe1d720c80c (patch) | |
tree | 817530eb75258c3dc6c73d4eb276af7b61761b06 /scene/main | |
parent | d9e94fa0c308f8f157e71fb03bab5834308b56ee (diff) | |
download | redot-engine-1894157c9fab05984428d83a743b0fe1d720c80c.tar.gz |
-Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/viewport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 0661b10184..b4eabaa540 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -395,7 +395,7 @@ void Viewport::_notification(int p_what) { contact_3d_debug_instance = VisualServer::get_singleton()->instance_create(); VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario()); - VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); + //VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); } VS::get_singleton()->viewport_set_active(viewport, true); |