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authorJuan Linietsky <reduzio@gmail.com>2017-08-26 00:40:45 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-08-26 00:47:28 -0300
commit1894157c9fab05984428d83a743b0fe1d720c80c (patch)
tree817530eb75258c3dc6c73d4eb276af7b61761b06 /scene/main
parentd9e94fa0c308f8f157e71fb03bab5834308b56ee (diff)
downloadredot-engine-1894157c9fab05984428d83a743b0fe1d720c80c.tar.gz
-Massive clean up to gizmos
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 0661b10184..b4eabaa540 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -395,7 +395,7 @@ void Viewport::_notification(int p_what) {
contact_3d_debug_instance = VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario());
- VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
+ //VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
}
VS::get_singleton()->viewport_set_active(viewport, true);