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authorRémi Verschelde <rverschelde@gmail.com>2023-01-21 12:25:29 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-23 11:02:20 +0100
commit5b1df48c6c62e2ddc6492d4c210b3281f87b4031 (patch)
treedd4452683a1cbe61a215096cc788368965528da3 /scene/main
parent35c37ce4ce5d1559ae4548ebb2c0c7286cb90a3d (diff)
downloadredot-engine-5b1df48c6c62e2ddc6492d4c210b3281f87b4031.tar.gz
Convert en_GB spelling to en_US with codespell
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/multiplayer_api.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/multiplayer_api.cpp b/scene/main/multiplayer_api.cpp
index e36cbc4414..c54e61580f 100644
--- a/scene/main/multiplayer_api.cpp
+++ b/scene/main/multiplayer_api.cpp
@@ -135,7 +135,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint
return err;
}
if (r_buffer) {
- // The first byte is not used by the marshalling, so store the type
+ // The first byte is not used by the marshaling, so store the type
// so we know how to decompress and decode this variant.
r_buffer[0] = p_variant.get_type();
}