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authorRémi Verschelde <rverschelde@gmail.com>2022-02-15 18:06:48 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-02-15 18:44:55 +0100
commit0f5455230c8955be0c6533574bd3d5b6f50792b6 (patch)
tree2167f70782174feda2541c163d264c62402b50be /scene/multiplayer/multiplayer_synchronizer.cpp
parent171021145d49ffdda9110869d35ee63a946af9f8 (diff)
downloadredot-engine-0f5455230c8955be0c6533574bd3d5b6f50792b6.tar.gz
Use `switch` consistently in `_notification` (`scene` folder)
Diffstat (limited to 'scene/multiplayer/multiplayer_synchronizer.cpp')
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp
index fbe1b99cc9..33e845a7a3 100644
--- a/scene/multiplayer/multiplayer_synchronizer.cpp
+++ b/scene/multiplayer/multiplayer_synchronizer.cpp
@@ -108,10 +108,15 @@ void MultiplayerSynchronizer::_notification(int p_what) {
if (root_path.is_empty()) {
return;
}
- if (p_what == NOTIFICATION_ENTER_TREE) {
- _start();
- } else if (p_what == NOTIFICATION_EXIT_TREE) {
- _stop();
+
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _start();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _stop();
+ } break;
}
}