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authorreduz <reduzio@gmail.com>2022-05-19 17:00:06 +0200
committerreduz <reduzio@gmail.com>2022-05-20 22:40:38 +0200
commit45af29da8095af16729955117a165d23e77cd740 (patch)
tree0436c59187702466a73d05caf9688a58e5935afd /scene/multiplayer/scene_replication_interface.cpp
parent410893ad0fb6f0d7d774b6529581d886defd6cf0 (diff)
downloadredot-engine-45af29da8095af16729955117a165d23e77cd740.tar.gz
Add a new HashSet template
* Intended to replace RBSet in most cases. * Optimized for iteration speed
Diffstat (limited to 'scene/multiplayer/scene_replication_interface.cpp')
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
index 55266c53ad..19c69adb4a 100644
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -316,7 +316,7 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p
}
void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
- const RBSet<ObjectID> &known = rep_state->get_known_nodes(p_peer);
+ const HashSet<ObjectID> &known = rep_state->get_known_nodes(p_peer);
if (known.is_empty()) {
return;
}