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author | Aaron Franke <arnfranke@yahoo.com> | 2021-03-16 02:27:53 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2024-02-26 05:22:45 -0600 |
commit | 1cb531ddb6fedb5bed432eeaa17793a9e07f61ac (patch) | |
tree | e2c7744134fab73f7d4f1e12e38b53735cb594c2 /scene/resources/2d/world_boundary_shape_2d.h | |
parent | 8eb34cb78bc2df3715cfdfcf4562bd36ddf91f7f (diff) | |
download | redot-engine-1cb531ddb6fedb5bed432eeaa17793a9e07f61ac.tar.gz |
Move 2D-only resources to their own folder
Diffstat (limited to 'scene/resources/2d/world_boundary_shape_2d.h')
-rw-r--r-- | scene/resources/2d/world_boundary_shape_2d.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/scene/resources/2d/world_boundary_shape_2d.h b/scene/resources/2d/world_boundary_shape_2d.h new file mode 100644 index 0000000000..a7f11e39b7 --- /dev/null +++ b/scene/resources/2d/world_boundary_shape_2d.h @@ -0,0 +1,64 @@ +/**************************************************************************/ +/* world_boundary_shape_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef WORLD_BOUNDARY_SHAPE_2D_H +#define WORLD_BOUNDARY_SHAPE_2D_H + +#include "scene/resources/2d/shape_2d.h" + +class WorldBoundaryShape2D : public Shape2D { + GDCLASS(WorldBoundaryShape2D, Shape2D); + + // WorldBoundaryShape2D is often used for one-way platforms, where the normal pointing up makes sense. + Vector2 normal = Vector2(0, -1); + real_t distance = 0.0; + + void _update_shape(); + +protected: + static void _bind_methods(); + +public: + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; + + void set_normal(const Vector2 &p_normal); + void set_distance(real_t p_distance); + + Vector2 get_normal() const; + real_t get_distance() const; + + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; + + WorldBoundaryShape2D(); +}; + +#endif // WORLD_BOUNDARY_SHAPE_2D_H |