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authorGeorge L. Albany <Megacake1234@gmail.com>2024-11-11 16:19:19 +0000
committerGitHub <noreply@github.com>2024-11-11 16:19:19 +0000
commit5094c2a5f7d506b0e685120f14d1df42e1e9d495 (patch)
treea10abf56ba93705731da1aaf338f2cf21403c6ad /scene/resources/2d
parente7894c2c4efdd51049a21af4892005381fe57cd6 (diff)
parent62fbec9f6f0722a1f9825c17f073742932082228 (diff)
downloadredot-engine-5094c2a5f7d506b0e685120f14d1df42e1e9d495.tar.gz
Merge pull request #853 from Spartan322/merge/0f5f3bc
Merge commit godotengine/godot@0f5f3bc
Diffstat (limited to 'scene/resources/2d')
-rw-r--r--scene/resources/2d/tile_set.cpp40
-rw-r--r--scene/resources/2d/tile_set.h3
2 files changed, 40 insertions, 3 deletions
diff --git a/scene/resources/2d/tile_set.cpp b/scene/resources/2d/tile_set.cpp
index bc3954523e..d0812ad245 100644
--- a/scene/resources/2d/tile_set.cpp
+++ b/scene/resources/2d/tile_set.cpp
@@ -701,6 +701,17 @@ uint32_t TileSet::get_physics_layer_collision_mask(int p_layer_index) const {
return physics_layers[p_layer_index].collision_mask;
}
+void TileSet::set_physics_layer_collision_priority(int p_layer_index, real_t p_priority) {
+ ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
+ physics_layers.write[p_layer_index].collision_priority = p_priority;
+ emit_changed();
+}
+
+real_t TileSet::get_physics_layer_collision_priority(int p_layer_index) const {
+ ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0);
+ return physics_layers[p_layer_index].collision_priority;
+}
+
void TileSet::set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material) {
ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
physics_layers.write[p_layer_index].physics_material = p_physics_material;
@@ -3902,6 +3913,13 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
}
set_physics_layer_collision_mask(index, p_value);
return true;
+ } else if (components[1] == "collision_priority") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::FLOAT, false);
+ while (index >= physics_layers.size()) {
+ add_physics_layer();
+ }
+ set_physics_layer_collision_priority(index, p_value);
+ return true;
} else if (components[1] == "physics_material") {
Ref<PhysicsMaterial> physics_material = p_value;
while (index >= physics_layers.size()) {
@@ -4053,6 +4071,9 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
} else if (components[1] == "collision_mask") {
r_ret = get_physics_layer_collision_mask(index);
return true;
+ } else if (components[1] == "collision_priority") {
+ r_ret = get_physics_layer_collision_priority(index);
+ return true;
} else if (components[1] == "physics_material") {
r_ret = get_physics_layer_physics_material(index);
return true;
@@ -4178,6 +4199,13 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
}
p_list->push_back(property_info);
+ // physics_layer_%d/collision_priority
+ property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/collision_priority", i));
+ if (physics_layers[i].collision_priority == 1.0) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+
// physics_layer_%d/physics_material
property_info = PropertyInfo(Variant::OBJECT, vformat("physics_layer_%d/physics_material", i), PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial");
if (!physics_layers[i].physics_material.is_valid()) {
@@ -4289,6 +4317,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask);
ClassDB::bind_method(D_METHOD("get_physics_layer_collision_mask", "layer_index"), &TileSet::get_physics_layer_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_physics_layer_collision_priority", "layer_index", "priority"), &TileSet::set_physics_layer_collision_priority);
+ ClassDB::bind_method(D_METHOD("get_physics_layer_collision_priority", "layer_index"), &TileSet::get_physics_layer_collision_priority);
ClassDB::bind_method(D_METHOD("set_physics_layer_physics_material", "layer_index", "physics_material"), &TileSet::set_physics_layer_physics_material);
ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material);
@@ -4933,10 +4963,13 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
}
for (const KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
+ const String formatted_key = itos(E_alternative.key);
+
// Add a dummy property to show the alternative exists.
- tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ tile_property_list.push_back(PropertyInfo(Variant::INT, formatted_key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
// Get the alternative tile's properties and append them to the list of properties.
+ const String alternative_property_info_prefix = formatted_key + '/';
List<PropertyInfo> alternative_property_list;
E_alternative.value->get_property_list(&alternative_property_list);
for (PropertyInfo &alternative_property_info : alternative_property_list) {
@@ -4945,14 +4978,15 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) {
alternative_property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
- alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative.key), alternative_property_info.name);
+ alternative_property_info.name = alternative_property_info_prefix + alternative_property_info.name;
tile_property_list.push_back(alternative_property_info);
}
}
// Add all alternative.
+ const String property_info_prefix = vformat("%d:%d/", E_tile.key.x, E_tile.key.y);
for (PropertyInfo &tile_property_info : tile_property_list) {
- tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile.key.x, E_tile.key.y), tile_property_info.name);
+ tile_property_info.name = property_info_prefix + tile_property_info.name;
p_list->push_back(tile_property_info);
}
}
diff --git a/scene/resources/2d/tile_set.h b/scene/resources/2d/tile_set.h
index d5a30c4b7f..cb78a58a85 100644
--- a/scene/resources/2d/tile_set.h
+++ b/scene/resources/2d/tile_set.h
@@ -329,6 +329,7 @@ private:
struct PhysicsLayer {
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
+ real_t collision_priority = 1.0;
Ref<PhysicsMaterial> physics_material;
};
Vector<PhysicsLayer> physics_layers;
@@ -450,6 +451,8 @@ public:
uint32_t get_physics_layer_collision_layer(int p_layer_index) const;
void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask);
uint32_t get_physics_layer_collision_mask(int p_layer_index) const;
+ void set_physics_layer_collision_priority(int p_layer_index, real_t p_priority);
+ real_t get_physics_layer_collision_priority(int p_layer_index) const;
void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material);
Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const;