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authorGeorge L. Albany <Megacake1234@gmail.com>2024-11-27 21:15:49 +0000
committerGitHub <noreply@github.com>2024-11-27 21:15:49 +0000
commit85d87116e184e7923b8d6804cab2681b61c62d83 (patch)
tree55ec5bfa061a5c27272b831e697b78ed1b756a70 /scene/resources/3d/box_shape_3d.h
parentb06d20bf39d15ec736d08d4e4fcb32e0c3c1ce1e (diff)
parent721f53fde47c2727d99e3ecccdb789a67df36de0 (diff)
downloadredot-engine-master.tar.gz
Merge pull request #886 from Spartan322/merge/f128f38HEADmaster
Merge commit godotengine/godot@f128f38
Diffstat (limited to 'scene/resources/3d/box_shape_3d.h')
-rw-r--r--scene/resources/3d/box_shape_3d.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/3d/box_shape_3d.h b/scene/resources/3d/box_shape_3d.h
index 96064b61a0..1649a1c38d 100644
--- a/scene/resources/3d/box_shape_3d.h
+++ b/scene/resources/3d/box_shape_3d.h
@@ -53,6 +53,7 @@ public:
Vector3 get_size() const;
virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual Ref<ArrayMesh> get_debug_arraymesh_faces(const Color &p_modulate) const override;
virtual real_t get_enclosing_radius() const override;
BoxShape3D();