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authorSilc Renew <tokage.it.lab@gmail.com>2022-08-07 10:55:37 +0900
committerSilc Renew <tokage.it.lab@gmail.com>2022-08-09 09:18:45 +0900
commitf70dfec535ed2baff916199718d9a0ccedf82586 (patch)
tree8f98d72f06ee362079b346ebd408169241b95e11 /scene/resources/animation.h
parente6e13c82514518ad8d755d92602f78722ea61c74 (diff)
downloadredot-engine-f70dfec535ed2baff916199718d9a0ccedf82586.tar.gz
improve animation track optimizer algorithm
Diffstat (limited to 'scene/resources/animation.h')
-rw-r--r--scene/resources/animation.h17
1 files changed, 8 insertions, 9 deletions
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index bf9f786a0d..8a909de123 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -351,15 +351,14 @@ private:
return idxr;
}
- bool _position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_alowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm);
- bool _rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle);
- bool _scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error);
- bool _blend_shape_track_optimize_key(const TKey<float> &t0, const TKey<float> &t1, const TKey<float> &t2, real_t p_allowed_unit_error);
+ bool _vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
+ bool _quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
+ bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
- void _position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err);
- void _rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle);
- void _scale_track_optimize(int p_idx, real_t p_allowed_linear_err);
- void _blend_shape_track_optimize(int p_idx, real_t p_allowed_unit_error);
+ void _position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
+ void _rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
+ void _scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
+ void _blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -475,7 +474,7 @@ public:
void clear();
- void optimize(real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125);
+ void optimize(real_t p_allowed_velocity_err = 0.01, real_t p_allowed_angular_err = 0.01, int p_precision = 3);
void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0); // 4.0 seems to be the split tolerance sweet spot from many tests
Animation();