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authorJuan Linietsky <reduzio@gmail.com>2015-09-09 18:50:52 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-09-09 18:50:52 -0300
commit97413746173b4f872e8c72eba0e58d7092a93269 (patch)
tree576708292cc3e39f8acc3047441aaeb23e952164 /scene/resources/audio_stream_resampled.cpp
parentb0aa49accbd7e45dae38f1bd43b0fbdd11714211 (diff)
downloadredot-engine-97413746173b4f872e8c72eba0e58d7092a93269.tar.gz
Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
Diffstat (limited to 'scene/resources/audio_stream_resampled.cpp')
-rw-r--r--scene/resources/audio_stream_resampled.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp
index 6317780bd3..edbca60bd3 100644
--- a/scene/resources/audio_stream_resampled.cpp
+++ b/scene/resources/audio_stream_resampled.cpp
@@ -28,6 +28,9 @@
/*************************************************************************/
#include "audio_stream_resampled.h"
#include "globals.h"
+
+
+#if 0
int AudioStreamResampled::get_channel_count() const {
if (!rb)
@@ -382,3 +385,4 @@ AudioStreamResampled::~AudioStreamResampled() {
}
+#endif